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The second map begins in a room
that resembles the exit of the first level. |
Darkness prevails.. |
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After some boring 2d fighting.. |
You find the red key. |
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Backtracking to the red door
reveals some Imps behind it. |
In a nearby secret passage, we
find a Mancubus who has hoarded tons of rockets. |
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Finding yet another secret
within a 10 foot radius, one finds a posse of former humans. |
Finally, one last secret off the
former human room.
More top item placement. |
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Going back to the main hallway,
I notice yet another wall that looks odd. Opening it, I am confronted with this room.
Uh oh.. I hate Mancubi. |
I killed 2 Mancubi and 10 Imps
for a chainsaw???
Bah.. |
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After about 10 dozen
"secrets", I've reached the end of the dark hallway. |
Cute little fight. |
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Ah, open air.
And 4 Arch-Viles. |
Soon after you step into the
light all hell breaks loose.
Here I'm being juggled in the air by the 4 Archies. |
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I'm not sure 6000 cells would be
enough, let alone 600. |
Good lord.
It'd be cool if someone did a 100/100/100 recording of this map with
just the fist. |
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After hitting a number of switches
in this huge outdoor arena, the level's exit lowers in the middle of those stone
monuments. I had to run to the opposite side of the field to draw the demons away from
the exit. |
Finally. |
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...
...
This second and final map of UAC Labs is again a short one,
and rather unimpressive. What did you expect?
Welp, that's it. I hope you found this interesting. Thanks to
Kerbuffel for hooking me up with the WAD in the first
place, and Wheat for mirroring the file. -BenT |