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Map02

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The second map begins in a room that resembles the exit of the first level.

Darkness prevails..

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After some boring 2d fighting..

You find the red key.

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Backtracking to the red door reveals some Imps behind it.

In a nearby secret passage, we find a Mancubus who has hoarded tons of rockets.

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Finding yet another secret within a 10 foot radius, one finds a posse of former humans.

Finally, one last secret off the former human room.

More top item placement.

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Going back to the main hallway, I notice yet another wall that looks odd. Opening it, I am confronted with this room.

Uh oh.. I hate Mancubi.

I killed 2 Mancubi and 10 Imps for a chainsaw???

Bah..

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After about 10 dozen "secrets", I've reached the end of the dark hallway.

Cute little fight.

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Ah, open air.

And 4 Arch-Viles.

Soon after you step into the light all hell breaks loose.

Here I'm being juggled in the air by the 4 Archies.

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thumb17.jpg (12515 bytes) I'm not sure 6000 cells would be enough, let alone 600.

Good lord.

It'd be cool if someone did a 100/100/100 recording of this map with just the fist.

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thumb38.jpg (14124 bytes) After hitting a number of switches in this huge outdoor arena, the level's exit lowers in the middle of those stone monuments.

I had to run to the opposite side of the field to draw the demons away from the exit.

Finally.

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...
...

This second and final map of UAC Labs is again a short one,
and rather unimpressive. What did you expect?

Welp, that's it. I hope you found this interesting. Thanks to
Kerbuffel for hooking me up with the WAD in the first
place, and Wheat for mirroring the file. -BenT