Thanks to our, uh, wonderful national media, it's now a well
known fact that Eric Harris, one of the two Columbine High School shooters, was a Doom
player. Not only that, but he created at least one add-on level for Doom 2. This page will
take you for a walk through this suddenly infamous WAD.. and that's all. A terrible
tragedy occurred, and I'm not trying to make light of it.. This WAD is just a curiosity,
folks. Don't try to read into what's not there. The level is called U.A.C. Labs, and
can be downloaded here. I couldn't find it on
cdrom.com.. Was it removed, or was it never there? I don't know. Anyway, you need Doom 2
to play it. Once you have it in your D2 directory, the following command line should do
the trick:
doom2 -file uaclabs.wad -warp 1
Note: I used the source port ZDoom to take the screenshots. Personally, I can't stand
320x200 anymore.
Anyway, click on any of the shots below for a nicer 640x480 version.
Note 2: This page has posted a thorough review of the
levels. |
Map01
|
|
The starting point of level
one.
I was surprised the level didn't suck already.
I really wasn't expecting much. |
Right inside the front door. |
|
|
|
|
As you can see, he changed the
death graphics of the former humans slightly. There are also a number of sound effects
that are changed. The Cyberdemon's is quite frightening, in fact. |
After a few dark hallways we
come to this large room, reminiscent of E1M1. A few conveniently placed barrels get rid of
the enemies.
The BFG is easily obtainable here, which is good considering there's a
Cyberdemon out the window. So much for showing restraint. :) |
|
|
|
|
Across the room is a doorway
leading to some dark hallways.
Megasphere! |
These Lost Souls are as boring
as the architecture. |
|
|
|
|
The blue key, and uh.. 600
cells.
Open the two computer panels back there for two rocket-filled secrets.
Also, activate the small indentation on the wall here to open the locked RL room you
recently passed. |
Ah, the RL. And a full 50
rockets. |
|
|
|
|
You can venture outside the
windows in the E1M1 room to meet the Cyber and Hell Knights, but I can't think of a good
reason why you'd want to |
A sorta interesting looking
secret area off the E1M1 room. |
|
|
|
|
Ah, these four soul spheres
should come in handy.
Btw, there's a fifth one behind the column. ;p |
Ok, we're finished with the
E1M1esque section.
Backtracking, this is a secret passage off of the main hallway. Those
Imps are about to explode violently. |
|
|
|
|
Following the main hallway (and
passing the locked exit door) we eventually arrive outside.
All is quiet.. until you make the mistake of firing.
Oh shit. |
Better just grab the red key and
run. |
|
|
|
|
Here's the exit, complete with
beautifully misaligned texture. |
...
...
That was a rather short level, and far from spectacular.
Still, it wasn't that horrible, either. Let's go on.
On to Level 2 |
|